monolish
0.14.0
MONOlithic LIner equation Solvers for Highly-parallel architecture
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#include "../../../include/monolish_vml.hpp"
#include "../../internal/monolish_internal.hpp"
#include "./arithmetic/vecadd.hpp"
#include "./arithmetic/vecdiv.hpp"
#include "./arithmetic/vecmul.hpp"
#include "./arithmetic/vecsub.hpp"
#include "./math_1_3op/vecmax.hpp"
#include "./math_1_3op/vecmin.hpp"
#include "./math_1_3op/vecpow.hpp"
#include "./math_2op/vecasin.hpp"
#include "./math_2op/vecasinh.hpp"
#include "./math_2op/vecatan.hpp"
#include "./math_2op/vecatanh.hpp"
#include "./math_2op/vecceil.hpp"
#include "./math_2op/vecfloor.hpp"
#include "./math_2op/vecreciprocal.hpp"
#include "./math_2op/vecsign.hpp"
#include "./math_2op/vecsin.hpp"
#include "./math_2op/vecsinh.hpp"
#include "./math_2op/vecsqrt.hpp"
#include "./math_2op/vectan.hpp"
#include "./math_2op/vectanh.hpp"
Go to the source code of this file.
Namespaces | |
monolish | |
monolish::vml | |
Vector and Matrix element-wise math library. | |
Functions | |
void | monolish::vml::add (const vector< double > &a, const double alpha, vector< double > &y) |
element by element addition of vector a and vector b. More... | |
void | monolish::vml::add (const vector< double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element addition of vector a and vector b. More... | |
void | monolish::vml::add (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const vector< float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::add (const vector< float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::add (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::asin (const vector< double > &a, vector< double > &y) |
asin to vector elements (y[0:N] = asin(a[0:N])) More... | |
void | monolish::vml::asin (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::asin (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::asin (const vector< float > &a, vector< float > &y) |
void | monolish::vml::asin (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::asin (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::asin (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::asin (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::asin (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::asin (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::asin (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::asin (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::asin (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::asin (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::asin (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::asin (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::asin (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::asin (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::asinh (const vector< double > &a, vector< double > &y) |
asinh to vector elements (y[0:N] = asinh(a[0:N])) More... | |
void | monolish::vml::asinh (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::asinh (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::asinh (const vector< float > &a, vector< float > &y) |
void | monolish::vml::asinh (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::asinh (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::asinh (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::asinh (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::asinh (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::asinh (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::asinh (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::asinh (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::asinh (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::asinh (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::asinh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::asinh (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::asinh (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::asinh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::atan (const vector< double > &a, vector< double > &y) |
atan to vector elements (y[0:N] = atan(a[0:N])) More... | |
void | monolish::vml::atan (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::atan (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::atan (const vector< float > &a, vector< float > &y) |
void | monolish::vml::atan (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::atan (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::atan (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::atan (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::atan (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::atan (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::atan (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::atan (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::atan (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::atan (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::atan (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::atan (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::atan (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::atan (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::atanh (const vector< double > &a, vector< double > &y) |
atanh to vector elements (y[0:N] = atanh(a[0:N])) More... | |
void | monolish::vml::atanh (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::atanh (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::atanh (const vector< float > &a, vector< float > &y) |
void | monolish::vml::atanh (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::atanh (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::atanh (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::atanh (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::atanh (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::atanh (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::atanh (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::atanh (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::atanh (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::atanh (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::atanh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::atanh (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::atanh (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::atanh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::ceil (const vector< double > &a, vector< double > &y) |
ceil to vector elements (y[0:N] = ceil(a[0:N])) More... | |
void | monolish::vml::ceil (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::ceil (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::ceil (const vector< float > &a, vector< float > &y) |
void | monolish::vml::ceil (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::ceil (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::ceil (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::ceil (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::ceil (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::ceil (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::ceil (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::ceil (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::ceil (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::ceil (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::ceil (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::ceil (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::ceil (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::ceil (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const vector< double > &a, const double alpha, vector< double > &y) |
element by element division of vector a and vector b. More... | |
void | monolish::vml::div (const vector< double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element division of vector a and vector b. More... | |
void | monolish::vml::div (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::div (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::div (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const vector< float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::div (const vector< float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::div (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::div (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::div (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::div (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::floor (const vector< double > &a, vector< double > &y) |
floor to vector elements (y[0:N] = floor(a[0:N])) More... | |
void | monolish::vml::floor (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::floor (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::floor (const vector< float > &a, vector< float > &y) |
void | monolish::vml::floor (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::floor (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::floor (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::floor (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::floor (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::floor (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::floor (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::floor (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::floor (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::floor (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::floor (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::floor (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::floor (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::floor (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const vector< double > &a, const vector< double > &b, vector< double > &y) |
Create a new vector with greatest elements of two matrices (y[0:N] = max(a[0:N], b[0:N])) More... | |
void | monolish::vml::max (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::max (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::max (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::max (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::max (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
double | monolish::vml::max (const vector< double > &y) |
Finds the greatest element in vector (max(y[0:N])) More... | |
void | monolish::vml::max (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::max (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::max (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::max (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
float | monolish::vml::max (const vector< float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
double | monolish::vml::max (const view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
float | monolish::vml::max (const view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
double | monolish::vml::max (const view1D< vector< double >, double > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
float | monolish::vml::max (const view1D< vector< float >, float > &y) |
void | monolish::vml::min (const vector< double > &a, const vector< double > &b, vector< double > &y) |
Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N])) More... | |
void | monolish::vml::min (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::min (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::min (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
double | monolish::vml::min (const vector< double > &y) |
Finds the smallest element in vector (min(y[0:N])) More... | |
void | monolish::vml::min (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::min (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::min (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::min (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
float | monolish::vml::min (const vector< float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
double | monolish::vml::min (const view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
float | monolish::vml::min (const view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
double | monolish::vml::min (const view1D< vector< double >, double > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
float | monolish::vml::min (const view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const vector< double > &a, const double alpha, vector< double > &y) |
element by element multiplication of vector a and vector b. More... | |
void | monolish::vml::mul (const vector< double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element multiplication of vector a and vector b. More... | |
void | monolish::vml::mul (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::mul (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::mul (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const vector< float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::mul (const vector< float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::mul (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::mul (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::mul (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::mul (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const vector< double > &a, const double alpha, vector< double > &y) |
power to vector elements by double precision scalar value (y[0:N] = pow(a[0:N], alpha)) More... | |
void | monolish::vml::pow (const vector< double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const vector< double > &b, vector< double > &y) |
power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N])) More... | |
void | monolish::vml::pow (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::pow (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const vector< float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::pow (const vector< float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::pow (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::pow (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::reciprocal (const vector< double > &a, vector< double > &y) |
reciprocal to double precision vector elements (y[0:N] = 1 / a[0:N]) More... | |
void | monolish::vml::reciprocal (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::reciprocal (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::reciprocal (const vector< float > &a, vector< float > &y) |
void | monolish::vml::reciprocal (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::reciprocal (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::reciprocal (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::reciprocal (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::reciprocal (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::reciprocal (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::reciprocal (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::reciprocal (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::reciprocal (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::reciprocal (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::reciprocal (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::reciprocal (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::reciprocal (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::reciprocal (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sign (const vector< double > &a, vector< double > &y) |
sign to vector elements (y[0:N] = sign(a[0:N])) More... | |
void | monolish::vml::sign (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sign (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sign (const vector< float > &a, vector< float > &y) |
void | monolish::vml::sign (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sign (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sign (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::sign (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sign (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sign (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::sign (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sign (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sign (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::sign (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sign (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sign (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::sign (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sign (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sin (const vector< double > &a, vector< double > &y) |
sin to vector elements (y[0:N] = sin(a[0:N])) More... | |
void | monolish::vml::sin (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sin (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sin (const vector< float > &a, vector< float > &y) |
void | monolish::vml::sin (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sin (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sin (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::sin (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sin (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sin (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::sin (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sin (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sin (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::sin (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sin (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sin (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::sin (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sin (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sinh (const vector< double > &a, vector< double > &y) |
sinh to vector elements (y[0:N] = sinh(a[0:N])) More... | |
void | monolish::vml::sinh (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sinh (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sinh (const vector< float > &a, vector< float > &y) |
void | monolish::vml::sinh (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sinh (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sinh (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::sinh (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sinh (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sinh (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::sinh (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sinh (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sinh (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::sinh (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sinh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sinh (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::sinh (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sinh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sqrt (const vector< double > &a, vector< double > &y) |
sqrt to vector elements (y[0:N] = sqrt(a[0:N])) More... | |
void | monolish::vml::sqrt (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sqrt (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sqrt (const vector< float > &a, vector< float > &y) |
void | monolish::vml::sqrt (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sqrt (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sqrt (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::sqrt (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sqrt (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sqrt (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::sqrt (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sqrt (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sqrt (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::sqrt (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sqrt (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::sqrt (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::sqrt (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sqrt (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const vector< double > &a, const double alpha, vector< double > &y) |
element by element subtract of vector a and vector b. More... | |
void | monolish::vml::sub (const vector< double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element subtract of vector a and vector b. More... | |
void | monolish::vml::sub (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::sub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::sub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const vector< float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::sub (const vector< float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::sub (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::sub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::sub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const double alpha, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const float alpha, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::sub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::vml::tan (const vector< double > &a, vector< double > &y) |
tan to vector elements (y[0:N] = tan(a[0:N])) More... | |
void | monolish::vml::tan (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::tan (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::tan (const vector< float > &a, vector< float > &y) |
void | monolish::vml::tan (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::tan (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::tan (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::tan (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::tan (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::tan (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::tan (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::tan (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::tan (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::tan (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::tan (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::tan (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::tan (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::tan (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::tanh (const vector< double > &a, vector< double > &y) |
tanh to vector elements (y[0:N] = tanh(a[0:N])) More... | |
void | monolish::vml::tanh (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::tanh (const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::tanh (const vector< float > &a, vector< float > &y) |
void | monolish::vml::tanh (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::tanh (const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::tanh (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::vml::tanh (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::tanh (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::tanh (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::vml::tanh (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::tanh (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::vml::tanh (const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::vml::tanh (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::vml::tanh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::vml::tanh (const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::vml::tanh (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::vml::tanh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |