monolish
0.14.0
MONOlithic LIner equation Solvers for Highly-parallel architecture
|
#include "../common/monolish_common.hpp"
Go to the source code of this file.
Namespaces | |
monolish | |
monolish::blas | |
Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar. | |
Functions | |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
sparse matrix (CRS) and vector multiplication: y = Ax More... | |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
Dense matrix and vector multiplication: y = Ax. More... | |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
matrix (LinearOperator) and vector multiplication: y = Ax More... | |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
matrix (LinearOperator) and vector multiplication: y = Ax More... | |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |