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monolish
0.16.1
MONOlithic LInear equation Solvers for Highly-parallel architecture
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axpy: z = ax + y More...
Functions | |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const vector< double > &y, vector< double > &z) |
| axpyz: z = ax + y More... | |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const vector< float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
axpy: z = ax + y
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const vector< double > & | y, | ||
| vector< double > & | z | ||
| ) |
axpyz: z = ax + y
| alpha | scalar value |
| x | monolish vector (size N) |
| y | monolish vector (size N) |
| z | monolish vector (size N) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const vector< double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const vector< double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const vector< double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const vector< double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const vector< double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const vector< double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< matrix::Dense< double >, double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const vector< double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const vector< double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const vector< double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const view1D< matrix::Dense< double >, double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| vector< double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| view1D< matrix::Dense< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const double | alpha, |
| const view1D< vector< double >, double > & | x, | ||
| const view1D< vector< double >, double > & | y, | ||
| view1D< vector< double >, double > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const vector< float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const vector< float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const vector< float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const vector< float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const vector< float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const vector< float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const vector< float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< matrix::Dense< float >, float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const vector< float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const vector< float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const vector< float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const view1D< matrix::Dense< float >, float > & | y, | ||
| view1D< vector< float >, float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| vector< float > & | z | ||
| ) |
| void monolish::blas::axpyz | ( | const float | alpha, |
| const view1D< vector< float >, float > & | x, | ||
| const view1D< vector< float >, float > & | y, | ||
| view1D< matrix::Dense< float >, float > & | z | ||
| ) |