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monolish
0.16.1
MONOlithic LInear equation Solvers for Highly-parallel architecture
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#include "../common/monolish_common.hpp"Go to the source code of this file.
Namespaces | |
| monolish | |
| monolish namespaces | |
| monolish::blas | |
| Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar. | |
Functions | |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
| CRS format sparse matrix and vector multiplication: y = Ax. More... | |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
| Dense matrix and vector multiplication: y = Ax. More... | |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
| matrix (LinearOperator) and vector multiplication: y = Ax More... | |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
| CRS format sparse matrix and vector multiplication: y = A^N x. More... | |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
| Dense matrix and vector multiplication: y = A^N x. More... | |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
| CRS format sparse matrix and vector multiplication: y = A^T x. More... | |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
| Dense matrix and vector multiplication: y = A^T x. More... | |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
| Adjoint LinearOperator matrix and vector multiplication: y = A^Hx. More... | |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | monolish::blas::rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |