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monolish
0.16.1
MONOlithic LInear equation Solvers for Highly-parallel architecture
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Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar. More...
Functions | |
| double | asum (const vector< double > &x) |
| vector absolute sum More... | |
| void | asum (const vector< double > &x, double &ans) |
| vector absolute sum More... | |
| float | asum (const vector< float > &x) |
| void | asum (const vector< float > &x, float &ans) |
| double | asum (const view1D< matrix::Dense< double >, double > &x) |
| void | asum (const view1D< matrix::Dense< double >, double > &x, double &ans) |
| float | asum (const view1D< matrix::Dense< float >, float > &x) |
| void | asum (const view1D< matrix::Dense< float >, float > &x, float &ans) |
| double | asum (const view1D< vector< double >, double > &x) |
| void | asum (const view1D< vector< double >, double > &x, double &ans) |
| float | asum (const view1D< vector< float >, float > &x) |
| void | asum (const view1D< vector< float >, float > &x, float &ans) |
| void | axpy (const double alpha, const vector< double > &x, vector< double > &y) |
| axpy: y = ax + y More... | |
| void | axpy (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | axpy (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | axpy (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | axpy (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | axpy (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | axpy (const float alpha, const vector< float > &x, vector< float > &y) |
| void | axpy (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | axpy (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | axpy (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | axpy (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | axpy (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | axpyz (const double alpha, const vector< double > &x, const vector< double > &y, vector< double > &z) |
| axpyz: z = ax + y More... | |
| void | axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
| void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const vector< float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
| void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
| void | copy (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| CRS matrix copy (y=a) More... | |
| void | copy (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | copy (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| Dense matrix copy (C=A) More... | |
| void | copy (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | copy (const matrix::LinearOperator< double > &A, matrix::LinearOperator< double > &C) |
| LinearOperator copy (C=A) More... | |
| void | copy (const matrix::LinearOperator< float > &A, matrix::LinearOperator< float > &C) |
| void | copy (const vector< double > &x, vector< double > &y) |
| vector copy (y=x) More... | |
| void | copy (const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | copy (const vector< double > &x, view1D< vector< double >, double > &y) |
| void | copy (const vector< float > &x, vector< float > &y) |
| void | copy (const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | copy (const vector< float > &x, view1D< vector< float >, float > &y) |
| void | copy (const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | copy (const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | copy (const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | copy (const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | copy (const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | copy (const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | copy (const view1D< vector< double >, double > &x, vector< double > &y) |
| void | copy (const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | copy (const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | copy (const view1D< vector< float >, float > &x, vector< float > &y) |
| void | copy (const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | copy (const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| double | dot (const vector< double > &x, const vector< double > &y) |
| inner product (dot) More... | |
| void | dot (const vector< double > &x, const vector< double > &y, double &ans) |
| inner product (dot) More... | |
| double | dot (const vector< double > &x, const view1D< matrix::Dense< double >, double > &y) |
| void | dot (const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
| double | dot (const vector< double > &x, const view1D< vector< double >, double > &y) |
| void | dot (const vector< double > &x, const view1D< vector< double >, double > &y, double &ans) |
| float | dot (const vector< float > &x, const vector< float > &y) |
| void | dot (const vector< float > &x, const vector< float > &y, float &ans) |
| float | dot (const vector< float > &x, const view1D< matrix::Dense< float >, float > &y) |
| void | dot (const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
| float | dot (const vector< float > &x, const view1D< vector< float >, float > &y) |
| void | dot (const vector< float > &x, const view1D< vector< float >, float > &y, float &ans) |
| double | dot (const view1D< matrix::Dense< double >, double > &x, const vector< double > &y) |
| void | dot (const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, double &ans) |
| double | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y) |
| void | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
| double | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y) |
| void | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, double &ans) |
| float | dot (const view1D< matrix::Dense< float >, float > &x, const vector< float > &y) |
| void | dot (const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, float &ans) |
| float | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y) |
| void | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
| float | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y) |
| void | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, float &ans) |
| double | dot (const view1D< vector< double >, double > &x, const vector< double > &y) |
| void | dot (const view1D< vector< double >, double > &x, const vector< double > &y, double &ans) |
| double | dot (const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y) |
| void | dot (const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
| double | dot (const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y) |
| void | dot (const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, double &ans) |
| float | dot (const view1D< vector< float >, float > &x, const vector< float > &y) |
| void | dot (const view1D< vector< float >, float > &x, const vector< float > &y, float &ans) |
| float | dot (const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y) |
| void | dot (const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
| float | dot (const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y) |
| void | dot (const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, float &ans) |
| void | matadd (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| CRS matrix addition: C = A + B. More... | |
| void | matadd (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | matadd (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| Dense matrix addition: C = A + B. More... | |
| void | matadd (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | matadd (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
| LinearOperator matrix addition: C = A + B. More... | |
| void | matadd (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
| void | matmul (const matrix::CRS< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| CRS and Dense matrix multiplication: C = AB. More... | |
| void | matmul (const matrix::CRS< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | matmul (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| Dense matrix multiplication: C = AB. More... | |
| void | matmul (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | matmul (const matrix::LinearOperator< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| LinearOperator and Dense multiplication: C = AB. More... | |
| void | matmul (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
| LinearOperator multiplication: C = AB. More... | |
| void | matmul (const matrix::LinearOperator< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | matmul (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
| void | matsub (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| CRS matrix subtract: C = A - B (A and B must be same non-zero structure) More... | |
| void | matsub (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | matsub (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| Dense matrix subtract: C = A - B. More... | |
| void | matsub (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | matsub (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
| LinearOperator subtract: C = A - B. More... | |
| void | matsub (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
| void | matvec (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
| CRS format sparse matrix and vector multiplication: y = Ax. More... | |
| void | matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
| Dense matrix and vector multiplication: y = Ax. More... | |
| void | matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
| matrix (LinearOperator) and vector multiplication: y = Ax More... | |
| void | matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
| CRS format sparse matrix and vector multiplication: y = A^N x. More... | |
| void | matvec_N (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
| Dense matrix and vector multiplication: y = A^N x. More... | |
| void | matvec_N (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
| CRS format sparse matrix and vector multiplication: y = A^T x. More... | |
| void | matvec_T (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
| Dense matrix and vector multiplication: y = A^T x. More... | |
| void | matvec_T (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | mscal (const double alpha, matrix::CRS< double > &A) |
| CRS matrix scal: A = alpha * A. More... | |
| void | mscal (const double alpha, matrix::Dense< double > &A) |
| Dense matrix scal: A = alpha * A. More... | |
| void | mscal (const float alpha, matrix::CRS< float > &A) |
| void | mscal (const float alpha, matrix::Dense< float > &A) |
| double | nrm1 (const vector< double > &x) |
| nrm1: sum(abs(x[0:N])) More... | |
| void | nrm1 (const vector< double > &x, double &ans) |
| nrm1: sum(abs(x[0:N])) More... | |
| float | nrm1 (const vector< float > &x) |
| void | nrm1 (const vector< float > &x, float &ans) |
| double | nrm1 (const view1D< matrix::Dense< double >, double > &x) |
| void | nrm1 (const view1D< matrix::Dense< double >, double > &x, double &ans) |
| float | nrm1 (const view1D< matrix::Dense< float >, float > &x) |
| void | nrm1 (const view1D< matrix::Dense< float >, float > &x, float &ans) |
| double | nrm1 (const view1D< vector< double >, double > &x) |
| void | nrm1 (const view1D< vector< double >, double > &x, double &ans) |
| float | nrm1 (const view1D< vector< float >, float > &x) |
| void | nrm1 (const view1D< vector< float >, float > &x, float &ans) |
| double | nrm2 (const vector< double > &x) |
| nrm2: ||x||_2 More... | |
| void | nrm2 (const vector< double > &x, double &ans) |
| nrm2: ||x||_2 More... | |
| float | nrm2 (const vector< float > &x) |
| void | nrm2 (const vector< float > &x, float &ans) |
| double | nrm2 (const view1D< matrix::Dense< double >, double > &x) |
| void | nrm2 (const view1D< matrix::Dense< double >, double > &x, double &ans) |
| float | nrm2 (const view1D< matrix::Dense< float >, float > &x) |
| void | nrm2 (const view1D< matrix::Dense< float >, float > &x, float &ans) |
| double | nrm2 (const view1D< vector< double >, double > &x) |
| void | nrm2 (const view1D< vector< double >, double > &x, double &ans) |
| float | nrm2 (const view1D< vector< float >, float > &x) |
| void | nrm2 (const view1D< vector< float >, float > &x, float &ans) |
| void | rmatmul (const matrix::LinearOperator< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| LinearOperator multiplication: C = A^H B. More... | |
| void | rmatmul (const matrix::LinearOperator< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
| Adjoint LinearOperator matrix and vector multiplication: y = A^Hx. More... | |
| void | rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
| void | scal (const double alpha, vector< double > &x) |
| scal: x = alpha * x More... | |
| void | scal (const double alpha, view1D< matrix::Dense< double >, double > &x) |
| void | scal (const double alpha, view1D< vector< double >, double > &x) |
| void | scal (const float alpha, vector< float > &x) |
| void | scal (const float alpha, view1D< matrix::Dense< float >, float > &x) |
| void | scal (const float alpha, view1D< vector< float >, float > &x) |
| double | sum (const vector< double > &x) |
| vector<float> sum More... | |
| void | sum (const vector< double > &x, double &ans) |
| vector sum More... | |
| float | sum (const vector< float > &x) |
| void | sum (const vector< float > &x, float &ans) |
| double | sum (const view1D< matrix::Dense< double >, double > &x) |
| void | sum (const view1D< matrix::Dense< double >, double > &x, double &ans) |
| float | sum (const view1D< matrix::Dense< float >, float > &x) |
| void | sum (const view1D< matrix::Dense< float >, float > &x, float &ans) |
| double | sum (const view1D< vector< double >, double > &x) |
| void | sum (const view1D< vector< double >, double > &x, double &ans) |
| float | sum (const view1D< vector< float >, float > &x) |
| void | sum (const view1D< vector< float >, float > &x, float &ans) |
| void | vecadd (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| element by element addition of vector a and vector b. More... | |
| void | vecadd (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | vecadd (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| element by element subtract of vector a and vector b. More... | |
| void | vecsub (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | vecsub (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | xpay (const double alpha, const vector< double > &x, vector< double > &y) |
| xpay: y = x + ay More... | |
| void | xpay (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | xpay (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y) |
| void | xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
| void | xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
| void | xpay (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y) |
| void | xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
| void | xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
| void | xpay (const float alpha, const vector< float > &x, vector< float > &y) |
| void | xpay (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | xpay (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y) |
| void | xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
| void | xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
| void | xpay (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y) |
| void | xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
| void | xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar.