monolish  0.16.2
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::vml::pow

power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N])) More...

Functions

void monolish::vml::pow (const vector< double > &a, const vector< double > &b, vector< double > &y)
 power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N])) More...
 
void monolish::vml::pow (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::pow (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N]))

Function Documentation

◆ pow() [1/16]

void monolish::vml::pow ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N]))

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ pow() [2/16]

void monolish::vml::pow ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [3/16]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [4/16]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [5/16]

void monolish::vml::pow ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ pow() [6/16]

void monolish::vml::pow ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [7/16]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [8/16]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [9/16]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ pow() [10/16]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [11/16]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [12/16]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [13/16]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ pow() [14/16]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [15/16]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [16/16]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)