monolish  0.16.2
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::vml::min

Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N])) More...

Functions

void monolish::vml::min (const vector< double > &a, const vector< double > &b, vector< double > &y)
 Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N])) More...
 
void monolish::vml::min (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::min (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N]))

Function Documentation

◆ min() [1/16]

void monolish::vml::min ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N]))

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ min() [2/16]

void monolish::vml::min ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [3/16]

void monolish::vml::min ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ min() [4/16]

void monolish::vml::min ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [5/16]

void monolish::vml::min ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ min() [6/16]

void monolish::vml::min ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [7/16]

void monolish::vml::min ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ min() [8/16]

void monolish::vml::min ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [9/16]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ min() [10/16]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [11/16]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ min() [12/16]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [13/16]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ min() [14/16]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [15/16]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ min() [16/16]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)