monolish  0.16.2
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::blas::xpay

xpay: y = x + ay More...

Functions

void monolish::blas::xpay (const double alpha, const vector< double > &x, vector< double > &y)
 xpay: y = x + ay More...
 
void monolish::blas::xpay (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::xpay (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y)
 
void monolish::blas::xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y)
 
void monolish::blas::xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y)
 
void monolish::blas::xpay (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y)
 
void monolish::blas::xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y)
 
void monolish::blas::xpay (const float alpha, const vector< float > &x, vector< float > &y)
 
void monolish::blas::xpay (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::xpay (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y)
 
void monolish::blas::xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y)
 
void monolish::blas::xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y)
 
void monolish::blas::xpay (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y)
 
void monolish::blas::xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y)
 

Detailed Description

xpay: y = x + ay

Function Documentation

◆ xpay() [1/18]

void monolish::blas::xpay ( const double  alpha,
const vector< double > &  x,
vector< double > &  y 
)

xpay: y = x + ay

Parameters
alphascalar value
xmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: 2N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ xpay() [2/18]

void monolish::blas::xpay ( const double  alpha,
const vector< double > &  x,
view1D< matrix::Dense< double >, double > &  y 
)

◆ xpay() [3/18]

void monolish::blas::xpay ( const double  alpha,
const vector< double > &  x,
view1D< vector< double >, double > &  y 
)

◆ xpay() [4/18]

void monolish::blas::xpay ( const double  alpha,
const view1D< matrix::Dense< double >, double > &  x,
vector< double > &  y 
)

◆ xpay() [5/18]

void monolish::blas::xpay ( const double  alpha,
const view1D< matrix::Dense< double >, double > &  x,
view1D< matrix::Dense< double >, double > &  y 
)

◆ xpay() [6/18]

void monolish::blas::xpay ( const double  alpha,
const view1D< matrix::Dense< double >, double > &  x,
view1D< vector< double >, double > &  y 
)

◆ xpay() [7/18]

void monolish::blas::xpay ( const double  alpha,
const view1D< vector< double >, double > &  x,
vector< double > &  y 
)

◆ xpay() [8/18]

void monolish::blas::xpay ( const double  alpha,
const view1D< vector< double >, double > &  x,
view1D< matrix::Dense< double >, double > &  y 
)

◆ xpay() [9/18]

void monolish::blas::xpay ( const double  alpha,
const view1D< vector< double >, double > &  x,
view1D< vector< double >, double > &  y 
)

◆ xpay() [10/18]

void monolish::blas::xpay ( const float  alpha,
const vector< float > &  x,
vector< float > &  y 
)

◆ xpay() [11/18]

void monolish::blas::xpay ( const float  alpha,
const vector< float > &  x,
view1D< matrix::Dense< float >, float > &  y 
)

◆ xpay() [12/18]

void monolish::blas::xpay ( const float  alpha,
const vector< float > &  x,
view1D< vector< float >, float > &  y 
)

◆ xpay() [13/18]

void monolish::blas::xpay ( const float  alpha,
const view1D< matrix::Dense< float >, float > &  x,
vector< float > &  y 
)

◆ xpay() [14/18]

void monolish::blas::xpay ( const float  alpha,
const view1D< matrix::Dense< float >, float > &  x,
view1D< matrix::Dense< float >, float > &  y 
)

◆ xpay() [15/18]

void monolish::blas::xpay ( const float  alpha,
const view1D< matrix::Dense< float >, float > &  x,
view1D< vector< float >, float > &  y 
)

◆ xpay() [16/18]

void monolish::blas::xpay ( const float  alpha,
const view1D< vector< float >, float > &  x,
vector< float > &  y 
)

◆ xpay() [17/18]

void monolish::blas::xpay ( const float  alpha,
const view1D< vector< float >, float > &  x,
view1D< matrix::Dense< float >, float > &  y 
)

◆ xpay() [18/18]

void monolish::blas::xpay ( const float  alpha,
const view1D< vector< float >, float > &  x,
view1D< vector< float >, float > &  y 
)