40 template <
typename Float>
class vector {
45 std::vector<Float>
val;
75 vector(
const size_t N,
const Float value);
85 vector(
const std::vector<Float> &vec);
95 vector(
const std::initializer_list<Float> &list);
175 const std::uint32_t seed);
249 [[nodiscard]]
const Float *
data()
const {
return val.data(); }
257 [[nodiscard]] Float *
data() {
return val.data(); }
269 throw std::runtime_error(
"Error, GPU vector cant use resize");
282 throw std::runtime_error(
"Error, GPU vector cant use push_back");
293 [[nodiscard]]
const Float *
begin()
const {
return val.data(); }
301 [[nodiscard]] Float *
begin() {
return val.data(); }
309 [[nodiscard]]
const Float *
end()
const {
return val.data() +
size(); }
325 [[nodiscard]]
size_t size()
const {
return val.size(); }
442 throw std::runtime_error(
"Error, GPU vector cant use operator[]");
458 bool compare_cpu_and_device =
false)
const;
471 bool compare_cpu_and_device =
false)
const;
484 bool compare_cpu_and_device =
false)
const;
vector(const view1D< matrix::Dense< Float >, Float > &vec)
copy from monolish::view1D from monolish::matrix::Dense
void send() const
send data to GPU
Float & operator[](size_t i)
reference to the element at position (v[i])
vector(const size_t N, const Float min, const Float max, const std::uint32_t seed)
create N length rand(min~max) vector with random seed
void operator=(const std::vector< Float > &vec)
copy vector from std::vector
vector(const std::vector< Float > &vec)
copy from std::vector
void operator=(const vector< Float > &vec)
copy vector, It is same as copy ( Copy the memory on CPU and GPU )
bool operator!=(const vector< Float > &vec) const
Comparing vectors (v != vec)
bool operator==(const view1D< vector< Float >, Float > &vec) const
Comparing vectors (v == vec)
void recv()
recv data from GPU, and free data on GPU
bool gpu_status
true: sended, false: not send
std::vector< Float > val
size N vector data
const Float * data() const
returns a direct pointer to the vector
void fill(Float value)
fill vector elements with a scalar value
const Float * end() const
returns a end iterator
void operator=(const view1D< matrix::Dense< Float >, Float > &vec)
copy vector, It is same as copy ( Copy the memory on CPU and GPU )
vector(const std::initializer_list< Float > &list)
copy from initializer_list
size_t size() const
get vector size
bool operator==(const view1D< matrix::Dense< Float >, Float > &vec) const
Comparing vectors (v == vec)
size_t get_offset() const
Float * end()
returns a end iterator
vector< Float > operator-()
Sign inversion.
vector(const size_t N)
allocate size N vector
vector(const vector< Float > &vec)
copy from monolish::vector
void push_back(Float val)
Add a new element at the end of the vector (only CPU)
vector(const Float *start, const Float *end)
copy from pointer
Float * begin()
returns a begin iterator
Float * data()
returns a direct pointer to the vector
void nonfree_recv()
recv data from GPU (w/o free)
vector(const size_t N, const Float min, const Float max)
create N length rand(min~max) vector
bool equal(const view1D< vector< Float >, Float > &vec, bool compare_cpu_and_device=false) const
Comparing matrices (A == mat)
void print_all(std::string filename) const
print all elements to file
~vector()
destructor of vector, free GPU memory
vector(const view1D< vector< Float >, Float > &vec)
copy from monolish::view1D from vector
bool operator==(const vector< Float > &vec) const
Comparing vectors (v == vec)
void print_all(bool force_cpu=false) const
print all elements to standart I/O
bool equal(const view1D< matrix::Dense< Float >, Float > &vec, bool compare_cpu_and_device=false) const
Comparing matrices (A == mat)
void resize(size_t N)
resize vector (only CPU)
void operator=(const view1D< vector< Float >, Float > &vec)
copy vector, It is same as copy ( Copy the memory on CPU and GPU )
const Float * begin() const
returns a begin iterator
bool get_device_mem_stat() const
true: sended, false: not send
bool equal(const vector< Float > &vec, bool compare_cpu_and_device=false) const
Comparing matrices (A == mat)
bool operator!=(const view1D< vector< Float >, Float > &vec) const
Comparing vectors (v != vec)
void device_free() const
free data on GPU
bool operator!=(const view1D< matrix::Dense< Float >, Float > &vec) const
Comparing vectors (v != vec)
vector(const size_t N, const Float value)
initialize size N vector, value to fill the container
size_t get_nnz() const
get vector size
void max(const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C)
Create a new CRS matrix with greatest elements of two matrices (C[0:nnz] = max(A[0:nnz],...
void min(const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C)
Create a new CRS matrix with smallest elements of two matrices (C[0:nnz] = min(A[0:nnz],...