monolish  0.17.0
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::vml::pow

power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N])) More...

Functions

void monolish::vml::pow (const vector< double > &a, const vector< double > &b, vector< double > &y)
 power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N])) More...
 
void monolish::vml::pow (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::pow (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N]))

Function Documentation

◆ pow() [1/54]

void monolish::vml::pow ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N]))

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ pow() [2/54]

void monolish::vml::pow ( const vector< double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [3/54]

void monolish::vml::pow ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [4/54]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [5/54]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [6/54]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [7/54]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [8/54]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [9/54]

void monolish::vml::pow ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [10/54]

void monolish::vml::pow ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ pow() [11/54]

void monolish::vml::pow ( const vector< float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [12/54]

void monolish::vml::pow ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [13/54]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [14/54]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [15/54]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [16/54]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [17/54]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [18/54]

void monolish::vml::pow ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [19/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ pow() [20/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [21/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [22/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [23/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [24/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [25/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [26/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [27/54]

void monolish::vml::pow ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [28/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ pow() [29/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [30/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [31/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [32/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [33/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [34/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [35/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [36/54]

void monolish::vml::pow ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [37/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ pow() [38/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [39/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [40/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [41/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [42/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [43/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ pow() [44/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ pow() [45/54]

void monolish::vml::pow ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ pow() [46/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ pow() [47/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [48/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [49/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [50/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [51/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ pow() [52/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ pow() [53/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ pow() [54/54]

void monolish::vml::pow ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)