monolish  0.17.0
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::vml::min

Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N])) More...

Functions

void monolish::vml::min (const vector< double > &a, const vector< double > &b, vector< double > &y)
 Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N])) More...
 
void monolish::vml::min (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::min (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N]))

Function Documentation

◆ min() [1/54]

void monolish::vml::min ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N]))

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ min() [2/54]

void monolish::vml::min ( const vector< double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [3/54]

void monolish::vml::min ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [4/54]

void monolish::vml::min ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ min() [5/54]

void monolish::vml::min ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [6/54]

void monolish::vml::min ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [7/54]

void monolish::vml::min ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ min() [8/54]

void monolish::vml::min ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [9/54]

void monolish::vml::min ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [10/54]

void monolish::vml::min ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ min() [11/54]

void monolish::vml::min ( const vector< float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [12/54]

void monolish::vml::min ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [13/54]

void monolish::vml::min ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ min() [14/54]

void monolish::vml::min ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [15/54]

void monolish::vml::min ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [16/54]

void monolish::vml::min ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ min() [17/54]

void monolish::vml::min ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [18/54]

void monolish::vml::min ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [19/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ min() [20/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [21/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [22/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ min() [23/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [24/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [25/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ min() [26/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [27/54]

void monolish::vml::min ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [28/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ min() [29/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [30/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [31/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ min() [32/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [33/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [34/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ min() [35/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [36/54]

void monolish::vml::min ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [37/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ min() [38/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [39/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [40/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ min() [41/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [42/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [43/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ min() [44/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ min() [45/54]

void monolish::vml::min ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ min() [46/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ min() [47/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [48/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [49/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ min() [50/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [51/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ min() [52/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ min() [53/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ min() [54/54]

void monolish::vml::min ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)