Asymmetric linear operation to vector elements (y[0:nnz] = alpha max(a[0:nnz], 0) + beta min(a[0:nnz], 0))
More...
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void | monolish::vml::alo (const vector< double > &a, const double alpha, const double beta, vector< double > &y) |
| Asymmetric linear operation to vector elements (y[0:nnz] = alpha max(a[0:nnz], 0) + beta min(a[0:nnz], 0)) More...
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void | monolish::vml::alo (const vector< double > &a, const double alpha, const double beta, view1D< vector< double >, double > &y) |
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void | monolish::vml::alo (const vector< float > &a, const float alpha, const float beta, vector< float > &y) |
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void | monolish::vml::alo (const vector< float > &a, const float alpha, const float beta, view1D< vector< float >, float > &y) |
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void | monolish::vml::alo (const view1D< vector< double >, double > &a, const double alpha, const double beta, vector< double > &y) |
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void | monolish::vml::alo (const view1D< vector< double >, double > &a, const double alpha, const double beta, view1D< vector< double >, double > &y) |
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void | monolish::vml::alo (const view1D< vector< float >, float > &a, const float alpha, const float beta, vector< float > &y) |
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void | monolish::vml::alo (const view1D< vector< float >, float > &a, const float alpha, const float beta, view1D< vector< float >, float > &y) |
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Asymmetric linear operation to vector elements (y[0:nnz] = alpha max(a[0:nnz], 0) + beta min(a[0:nnz], 0))
◆ alo() [1/8]
void monolish::vml::alo |
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const vector< double > & |
a, |
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const double |
alpha, |
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const double |
beta, |
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vector< double > & |
y |
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) |
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Asymmetric linear operation to vector elements (y[0:nnz] = alpha max(a[0:nnz], 0) + beta min(a[0:nnz], 0))
- Parameters
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a | monolish vector (size N) |
alpha | linear coefficient in positive range |
beta | linear coefficient in negative range |
y | monolish vector (size N) |
- Note
- # of computation: N
- Multi-threading: true
- GPU acceleration: true
◆ alo() [2/8]
void monolish::vml::alo |
( |
const vector< double > & |
a, |
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const double |
alpha, |
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const double |
beta, |
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view1D< vector< double >, double > & |
y |
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) |
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◆ alo() [3/8]
void monolish::vml::alo |
( |
const vector< float > & |
a, |
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const float |
alpha, |
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const float |
beta, |
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vector< float > & |
y |
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) |
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◆ alo() [4/8]
void monolish::vml::alo |
( |
const vector< float > & |
a, |
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const float |
alpha, |
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const float |
beta, |
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view1D< vector< float >, float > & |
y |
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) |
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◆ alo() [5/8]
void monolish::vml::alo |
( |
const view1D< vector< double >, double > & |
a, |
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const double |
alpha, |
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const double |
beta, |
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vector< double > & |
y |
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) |
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◆ alo() [6/8]
void monolish::vml::alo |
( |
const view1D< vector< double >, double > & |
a, |
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const double |
alpha, |
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const double |
beta, |
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view1D< vector< double >, double > & |
y |
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) |
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◆ alo() [7/8]
void monolish::vml::alo |
( |
const view1D< vector< float >, float > & |
a, |
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const float |
alpha, |
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const float |
beta, |
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vector< float > & |
y |
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) |
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◆ alo() [8/8]
void monolish::vml::alo |
( |
const view1D< vector< float >, float > & |
a, |
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const float |
alpha, |
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const float |
beta, |
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view1D< vector< float >, float > & |
y |
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) |
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