monolish  0.17.0
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::vml::max

Create a new vector with greatest elements of two matrices (y[0:N] = max(a[0:N], b[0:N])) More...

Functions

void monolish::vml::max (const vector< double > &a, const vector< double > &b, vector< double > &y)
 Create a new vector with greatest elements of two matrices (y[0:N] = max(a[0:N], b[0:N])) More...
 
void monolish::vml::max (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::max (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::max (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::max (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::max (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::max (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

Create a new vector with greatest elements of two matrices (y[0:N] = max(a[0:N], b[0:N]))

Function Documentation

◆ max() [1/54]

void monolish::vml::max ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

Create a new vector with greatest elements of two matrices (y[0:N] = max(a[0:N], b[0:N]))

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ max() [2/54]

void monolish::vml::max ( const vector< double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [3/54]

void monolish::vml::max ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [4/54]

void monolish::vml::max ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ max() [5/54]

void monolish::vml::max ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [6/54]

void monolish::vml::max ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [7/54]

void monolish::vml::max ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ max() [8/54]

void monolish::vml::max ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [9/54]

void monolish::vml::max ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [10/54]

void monolish::vml::max ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ max() [11/54]

void monolish::vml::max ( const vector< float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [12/54]

void monolish::vml::max ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [13/54]

void monolish::vml::max ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ max() [14/54]

void monolish::vml::max ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [15/54]

void monolish::vml::max ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [16/54]

void monolish::vml::max ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ max() [17/54]

void monolish::vml::max ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [18/54]

void monolish::vml::max ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [19/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ max() [20/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [21/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [22/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ max() [23/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [24/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [25/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ max() [26/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [27/54]

void monolish::vml::max ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [28/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ max() [29/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [30/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [31/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ max() [32/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [33/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [34/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ max() [35/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [36/54]

void monolish::vml::max ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [37/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ max() [38/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [39/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [40/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ max() [41/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [42/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [43/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ max() [44/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ max() [45/54]

void monolish::vml::max ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ max() [46/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ max() [47/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [48/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [49/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ max() [50/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [51/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ max() [52/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ max() [53/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ max() [54/54]

void monolish::vml::max ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)