monolish  0.17.1
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::vml::add

element by element addition of vector a and vector b. More...

Functions

void monolish::vml::add (const vector< double > &a, const vector< double > &b, vector< double > &y)
 element by element addition of vector a and vector b. More...
 
void monolish::vml::add (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::add (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::vml::add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

element by element addition of vector a and vector b.

Function Documentation

◆ add() [1/128]

void monolish::vml::add ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

element by element addition of vector a and vector b.

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ add() [2/128]

void monolish::vml::add ( const vector< double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [3/128]

void monolish::vml::add ( const vector< double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [4/128]

void monolish::vml::add ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [5/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [6/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [7/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [8/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [9/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [10/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [11/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [12/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [13/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ add() [14/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [15/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [16/128]

void monolish::vml::add ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [17/128]

void monolish::vml::add ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ add() [18/128]

void monolish::vml::add ( const vector< float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [19/128]

void monolish::vml::add ( const vector< float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [20/128]

void monolish::vml::add ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [21/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [22/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [23/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [24/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [25/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [26/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [27/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [28/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [29/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ add() [30/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [31/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [32/128]

void monolish::vml::add ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [33/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ add() [34/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [35/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [36/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [37/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [38/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [39/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [40/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [41/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [42/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [43/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [44/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [45/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ add() [46/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [47/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [48/128]

void monolish::vml::add ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [49/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ add() [50/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [51/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [52/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [53/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [54/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [55/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [56/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [57/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [58/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [59/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [60/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [61/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ add() [62/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [63/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [64/128]

void monolish::vml::add ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [65/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ add() [66/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [67/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [68/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [69/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [70/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [71/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [72/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [73/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [74/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [75/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [76/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [77/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ add() [78/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [79/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [80/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [81/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ add() [82/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [83/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [84/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [85/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [86/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [87/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [88/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [89/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [90/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [91/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [92/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [93/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ add() [94/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [95/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [96/128]

void monolish::vml::add ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [97/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ add() [98/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [99/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [100/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [101/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [102/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [103/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [104/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [105/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ add() [106/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [107/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [108/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [109/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ add() [110/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ add() [111/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ add() [112/128]

void monolish::vml::add ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ add() [113/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ add() [114/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [115/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [116/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [117/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [118/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [119/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [120/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [121/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ add() [122/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [123/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [124/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ add() [125/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ add() [126/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ add() [127/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ add() [128/128]

void monolish::vml::add ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)