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monolish
0.16.1
MONOlithic LInear equation Solvers for Highly-parallel architecture
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Vector and Matrix element-wise math library. More...
Functions | |
| void | add (const matrix::CRS< double > &A, const double alpha, matrix::CRS< double > &C) |
| element by element addition scalar alpha and CRS matrix A. More... | |
| void | add (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| element by element addition CRS matrix A and CRS matrix B. More... | |
| void | add (const matrix::CRS< float > &A, const float alpha, matrix::CRS< float > &C) |
| void | add (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | add (const matrix::Dense< double > &A, const double alpha, matrix::Dense< double > &C) |
| element by element addition scalar alpha and Dense matrix A. More... | |
| void | add (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| element by element addition Dense matrix A and Dense matrix B. More... | |
| void | add (const matrix::Dense< float > &A, const float alpha, matrix::Dense< float > &C) |
| void | add (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | add (const matrix::LinearOperator< double > &A, const double &alpha, matrix::LinearOperator< double > &C) |
| element by element addition scalar alpha and LinearOperator matrix A. More... | |
| void | add (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
| element by element addition LinearOperator matrix A and LinearOperator matrix B. More... | |
| void | add (const matrix::LinearOperator< float > &A, const float &alpha, matrix::LinearOperator< float > &C) |
| void | add (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
| void | add (const vector< double > &a, const double alpha, vector< double > &y) |
| element by element addition of scalar alpha and vector a. More... | |
| void | add (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | add (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| element by element addition of vector a and vector b. More... | |
| void | add (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | add (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | add (const vector< float > &a, const float alpha, vector< float > &y) |
| void | add (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | add (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | add (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | add (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | add (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
| void | add (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | add (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | add (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | add (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
| void | add (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | add (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | add (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | asin (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| asin to CRS matrix elements (C[0:nnz] = asin(A[0:nnz])) More... | |
| void | asin (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | asin (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| asin to Dense matrix elements (C[0:nnz] = asin(A[0:nnz])) More... | |
| void | asin (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | asin (const vector< double > &a, vector< double > &y) |
| asin to vector elements (y[0:N] = asin(a[0:N])) More... | |
| void | asin (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | asin (const vector< float > &a, vector< float > &y) |
| void | asin (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | asin (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | asin (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | asin (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | asin (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | asinh (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| asinh to CRS matrix elements (C[0:nnz] = asinh(A[0:nnz])) More... | |
| void | asinh (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | asinh (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| asinh to Dense matrix elements (C[0:nnz] = asinh(A[0:nnz])) More... | |
| void | asinh (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | asinh (const vector< double > &a, vector< double > &y) |
| asinh to vector elements (y[0:N] = asinh(a[0:N])) More... | |
| void | asinh (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | asinh (const vector< float > &a, vector< float > &y) |
| void | asinh (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | asinh (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | asinh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | asinh (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | asinh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | atan (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| atan to CRS matrix elements (C[0:nnz] = atan(A[0:nnz])) More... | |
| void | atan (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | atan (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| atan to Dense matrix elements (C[0:nnz] = atan(A[0:nnz])) More... | |
| void | atan (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | atan (const vector< double > &a, vector< double > &y) |
| atan to vector elements (y[0:N] = atan(a[0:N])) More... | |
| void | atan (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | atan (const vector< float > &a, vector< float > &y) |
| void | atan (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | atan (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | atan (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | atan (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | atan (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | atanh (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| atanh to CRS matrix elements (C[0:nnz] = atanh(A[0:nnz])) More... | |
| void | atanh (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | atanh (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| atanh to Dense matrix elements (C[0:nnz] = atanh(A[0:nnz])) More... | |
| void | atanh (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | atanh (const vector< double > &a, vector< double > &y) |
| atanh to vector elements (y[0:N] = atanh(a[0:N])) More... | |
| void | atanh (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | atanh (const vector< float > &a, vector< float > &y) |
| void | atanh (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | atanh (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | atanh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | atanh (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | atanh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | ceil (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| ceil to CRS matrix elements (C[0:nnz] = ceil(A[0:nnz])) More... | |
| void | ceil (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | ceil (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| ceil to Dense matrix elements (C[0:nnz] = ceil(A[0:nnz])) More... | |
| void | ceil (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | ceil (const vector< double > &a, vector< double > &y) |
| ceil to vector elements (y[0:N] = ceil(a[0:N])) More... | |
| void | ceil (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | ceil (const vector< float > &a, vector< float > &y) |
| void | ceil (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | ceil (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | ceil (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | ceil (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | ceil (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | div (const matrix::CRS< double > &A, const double alpha, matrix::CRS< double > &C) |
| element by element division scalar alpha and CRS matrix A. More... | |
| void | div (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| element by element division CRS matrix A and CRS matrix B. More... | |
| void | div (const matrix::CRS< float > &A, const float alpha, matrix::CRS< float > &C) |
| void | div (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | div (const matrix::Dense< double > &A, const double alpha, matrix::Dense< double > &C) |
| element by element division scalar alpha and Dense matrix A. More... | |
| void | div (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| element by element division Dense matrix A and Dense matrix B. More... | |
| void | div (const matrix::Dense< float > &A, const float alpha, matrix::Dense< float > &C) |
| void | div (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | div (const matrix::LinearOperator< double > &A, const double &alpha, matrix::LinearOperator< double > &C) |
| element by element division scalar alpha and LinearOperator matrix A. More... | |
| void | div (const matrix::LinearOperator< float > &A, const float &alpha, matrix::LinearOperator< float > &C) |
| void | div (const vector< double > &a, const double alpha, vector< double > &y) |
| element by element division of scalar alpha and vector a. More... | |
| void | div (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | div (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| element by element division of vector a and vector b. More... | |
| void | div (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | div (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | div (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | div (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | div (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | div (const vector< float > &a, const float alpha, vector< float > &y) |
| void | div (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | div (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | div (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | div (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | div (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | div (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | div (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | div (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
| void | div (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | div (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | div (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | div (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | div (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | div (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | div (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | div (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | div (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
| void | div (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | div (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | div (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | div (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | div (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | div (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | div (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | div (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | floor (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| floor to CRS matrix elements (C[0:nnz] = floor(A[0:nnz])) More... | |
| void | floor (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | floor (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| floor to Dense matrix elements (C[0:nnz] = floor(A[0:nnz])) More... | |
| void | floor (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | floor (const vector< double > &a, vector< double > &y) |
| floor to vector elements (y[0:N] = floor(a[0:N])) More... | |
| void | floor (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | floor (const vector< float > &a, vector< float > &y) |
| void | floor (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | floor (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | floor (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | floor (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | floor (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | max (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| Create a new CRS matrix with greatest elements of two matrices (C[0:nnz] = max(A[0:nnz], B[0:nnz])) More... | |
| double | max (const matrix::CRS< double > &C) |
| Finds the greatest element in CRS matrix (max(C[0:nnz])) More... | |
| void | max (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| float | max (const matrix::CRS< float > &C) |
| void | max (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| Create a new Dense matrix with greatest elements of two matrices (C[0:nnz] = max(A[0:nnz], B[0:nnz])) More... | |
| double | max (const matrix::Dense< double > &C) |
| Finds the greatest element in Dense matrix (max(C[0:nnz])) More... | |
| void | max (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| float | max (const matrix::Dense< float > &C) |
| void | max (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| Create a new vector with greatest elements of two matrices (y[0:N] = max(a[0:N], b[0:N])) More... | |
| void | max (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | max (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | max (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| double | max (const vector< double > &y) |
| Finds the greatest element in vector (max(y[0:N])) More... | |
| void | max (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | max (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | max (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | max (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| float | max (const vector< float > &y) |
| double | max (const view1D< matrix::Dense< double >, double > &y) |
| float | max (const view1D< matrix::Dense< float >, float > &y) |
| void | max (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | max (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | max (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| double | max (const view1D< vector< double >, double > &y) |
| void | max (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | max (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | max (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| float | max (const view1D< vector< float >, float > &y) |
| void | min (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| Create a new CRS matrix with smallest elements of two matrices (C[0:nnz] = min(A[0:nnz], B[0:nnz])) More... | |
| double | min (const matrix::CRS< double > &C) |
| Finds the smallest element in CRS matrix (min(C[0:nnz])) More... | |
| void | min (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| float | min (const matrix::CRS< float > &C) |
| void | min (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| Create a new Dense matrix with smallest elements of two matrices (C[0:nnz] = min(A[0:nnz], B[0:nnz])) More... | |
| double | min (const matrix::Dense< double > &C) |
| Finds the smallest element in Dense matrix (min(C[0:nnz])) More... | |
| void | min (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| float | min (const matrix::Dense< float > &C) |
| void | min (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| Create a new vector with smallest elements of two matrices (y[0:N] = min(a[0:N], b[0:N])) More... | |
| void | min (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | min (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | min (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| double | min (const vector< double > &y) |
| Finds the smallest element in vector (min(y[0:N])) More... | |
| void | min (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | min (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | min (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | min (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| float | min (const vector< float > &y) |
| double | min (const view1D< matrix::Dense< double >, double > &y) |
| float | min (const view1D< matrix::Dense< float >, float > &y) |
| void | min (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | min (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | min (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| double | min (const view1D< vector< double >, double > &y) |
| void | min (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | min (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | min (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| float | min (const view1D< vector< float >, float > &y) |
| void | mul (const matrix::CRS< double > &A, const double alpha, matrix::CRS< double > &C) |
| element by element multiplication scalar alpha and CRS matrix A. More... | |
| void | mul (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| element by element multiplication CRS matrix A and CRS matrix B. More... | |
| void | mul (const matrix::CRS< float > &A, const float alpha, matrix::CRS< float > &C) |
| void | mul (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | mul (const matrix::Dense< double > &A, const double alpha, matrix::Dense< double > &C) |
| element by element multiplication scalar alpha and Dense matrix A. More... | |
| void | mul (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| element by element multiplication Dense matrix A and Dense matrix B. More... | |
| void | mul (const matrix::Dense< float > &A, const float alpha, matrix::Dense< float > &C) |
| void | mul (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | mul (const matrix::LinearOperator< double > &A, const double &alpha, matrix::LinearOperator< double > &C) |
| element by element multiplication scalar alpha and LinearOperator matrix A. More... | |
| void | mul (const matrix::LinearOperator< float > &A, const float &alpha, matrix::LinearOperator< float > &C) |
| void | mul (const vector< double > &a, const double alpha, vector< double > &y) |
| element by element multiplication of scalar alpha and vector a. More... | |
| void | mul (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | mul (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| element by element multiplication of vector a and vector b. More... | |
| void | mul (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | mul (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | mul (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | mul (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | mul (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | mul (const vector< float > &a, const float alpha, vector< float > &y) |
| void | mul (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | mul (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | mul (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | mul (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | mul (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | mul (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | mul (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | mul (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | mul (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | mul (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | mul (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | pow (const matrix::CRS< double > &A, const double alpha, matrix::CRS< double > &C) |
| power to CRS matrix elements by scalar value (C[0:N] = pow(A[0:N], alpha)) More... | |
| void | pow (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| power to CRS matrix elements (C[0:N] = pow(A[0:N], B[0:N])) More... | |
| void | pow (const matrix::CRS< float > &A, const float alpha, matrix::CRS< float > &C) |
| void | pow (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | pow (const matrix::Dense< double > &A, const double alpha, matrix::Dense< double > &C) |
| power to Dense matrix elements by scalar value (C[0:N] = pow(A[0:N], alpha)) More... | |
| void | pow (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| power to Dense matrix elements (C[0:N] = pow(A[0:N], B[0:N])) More... | |
| void | pow (const matrix::Dense< float > &A, const float alpha, matrix::Dense< float > &C) |
| void | pow (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | pow (const vector< double > &a, const double alpha, vector< double > &y) |
| power to vector elements by double precision scalar value (y[0:N] = pow(a[0:N], alpha)) More... | |
| void | pow (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | pow (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| power to vector elements by double precision vector (y[0:N] = pow(a[0:N], b[0]:N])) More... | |
| void | pow (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | pow (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | pow (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | pow (const vector< float > &a, const float alpha, vector< float > &y) |
| void | pow (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | pow (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | pow (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | pow (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | pow (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | pow (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
| void | pow (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | pow (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | pow (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | pow (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | pow (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
| void | pow (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | pow (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | pow (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | pow (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | reciprocal (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| reciprocal to CRS matrix elements (C[0:nnz] = 1 / A[0:nnz]) More... | |
| void | reciprocal (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | reciprocal (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| Compute reciprocal to Dense matrix elements (C[0:nnz] = 1 / A[0:nnz]) More... | |
| void | reciprocal (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | reciprocal (const vector< double > &a, vector< double > &y) |
| reciprocal to double precision vector elements (y[0:N] = 1 / a[0:N]) More... | |
| void | reciprocal (const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
| void | reciprocal (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | reciprocal (const vector< float > &a, vector< float > &y) |
| void | reciprocal (const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
| void | reciprocal (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | reciprocal (const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
| void | reciprocal (const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
| void | reciprocal (const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
| void | reciprocal (const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
| void | reciprocal (const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
| void | reciprocal (const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
| void | reciprocal (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | reciprocal (const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
| void | reciprocal (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | reciprocal (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | reciprocal (const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
| void | reciprocal (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | sign (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| sign to CRS matrix elements (C[0:nnz] = sign(A[0:nnz])) More... | |
| void | sign (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | sign (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| sign to Dense matrix elements (C[0:nnz] = sign(A[0:nnz])) More... | |
| void | sign (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | sign (const vector< double > &a, vector< double > &y) |
| sign to vector elements (y[0:N] = sign(a[0:N])) More... | |
| void | sign (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | sign (const vector< float > &a, vector< float > &y) |
| void | sign (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | sign (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | sign (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | sign (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | sign (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | sin (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| sin to CRS matrix elements (C[0:nnz] = sin(A[0:nnz])) More... | |
| void | sin (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | sin (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| sin to Dense matrix elements (C[0:nnz] = sin(A[0:nnz])) More... | |
| void | sin (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | sin (const vector< double > &a, vector< double > &y) |
| sin to vector elements (y[0:N] = sin(a[0:N])) More... | |
| void | sin (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | sin (const vector< float > &a, vector< float > &y) |
| void | sin (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | sin (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | sin (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | sin (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | sin (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | sinh (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| sinh to CRS matrix elements (C[0:nnz] = sinh(A[0:nnz])) More... | |
| void | sinh (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | sinh (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| sinh to Dense matrix elements (C[0:nnz] = sinh(A[0:nnz])) More... | |
| void | sinh (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | sinh (const vector< double > &a, vector< double > &y) |
| sinh to vector elements (y[0:N] = sinh(a[0:N])) More... | |
| void | sinh (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | sinh (const vector< float > &a, vector< float > &y) |
| void | sinh (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | sinh (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | sinh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | sinh (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | sinh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | sqrt (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| sqrt to CRS matrix elements (C[0:nnz] = sqrt(A[0:nnz])) More... | |
| void | sqrt (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | sqrt (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| sqrt to Dense matrix elements (C[0:nnz] = sqrt(A[0:nnz])) More... | |
| void | sqrt (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | sqrt (const vector< double > &a, vector< double > &y) |
| sqrt to vector elements (y[0:N] = sqrt(a[0:N])) More... | |
| void | sqrt (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | sqrt (const vector< float > &a, vector< float > &y) |
| void | sqrt (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | sqrt (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | sqrt (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | sqrt (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | sqrt (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | sub (const matrix::CRS< double > &A, const double alpha, matrix::CRS< double > &C) |
| element by element subtract scalar alpha and CRS matrix A. More... | |
| void | sub (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
| element by element subtract CRS matrix A and CRS matrix B. More... | |
| void | sub (const matrix::CRS< float > &A, const float alpha, matrix::CRS< float > &C) |
| void | sub (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
| void | sub (const matrix::Dense< double > &A, const double alpha, matrix::Dense< double > &C) |
| element by element subtract scalar alpha and Dense matrix A. More... | |
| void | sub (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
| element by element subtract Dense matrix A and Dense matrix B. More... | |
| void | sub (const matrix::Dense< float > &A, const float alpha, matrix::Dense< float > &C) |
| void | sub (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
| void | sub (const matrix::LinearOperator< double > &A, const double &alpha, matrix::LinearOperator< double > &C) |
| element by element subtract scalar alpha and LinearOperator matrix A. More... | |
| void | sub (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
| element by element subtract LinearOperator matrix A and LinearOperator matrix B. More... | |
| void | sub (const matrix::LinearOperator< float > &A, const float &alpha, matrix::LinearOperator< float > &C) |
| void | sub (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
| void | sub (const vector< double > &a, const double alpha, vector< double > &y) |
| element by element subtract of scalar alpha and vector a. More... | |
| void | sub (const vector< double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | sub (const vector< double > &a, const vector< double > &b, vector< double > &y) |
| element by element subtract of vector a and vector b. More... | |
| void | sub (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | sub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | sub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | sub (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | sub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | sub (const vector< float > &a, const float alpha, vector< float > &y) |
| void | sub (const vector< float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | sub (const vector< float > &a, const vector< float > &b, vector< float > &y) |
| void | sub (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | sub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | sub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | sub (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | sub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | sub (const view1D< vector< double >, double > &a, const double alpha, vector< double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const double alpha, view1D< vector< double >, double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
| void | sub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
| void | sub (const view1D< vector< float >, float > &a, const float alpha, vector< float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const float alpha, view1D< vector< float >, float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
| void | sub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
| void | tan (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| tan to CRS matrix elements (C[0:nnz] = tan(A[0:nnz])) More... | |
| void | tan (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | tan (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| tan to Dense matrix elements (C[0:nnz] = tan(A[0:nnz])) More... | |
| void | tan (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | tan (const vector< double > &a, vector< double > &y) |
| tan to vector elements (y[0:N] = tan(a[0:N])) More... | |
| void | tan (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | tan (const vector< float > &a, vector< float > &y) |
| void | tan (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | tan (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | tan (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | tan (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | tan (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
| void | tanh (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
| tanh to CRS matrix elements (C[0:nnz] = tanh(A[0:nnz])) More... | |
| void | tanh (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
| void | tanh (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
| tanh to Dense matrix elements (C[0:nnz] = tanh(A[0:nnz])) More... | |
| void | tanh (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
| void | tanh (const vector< double > &a, vector< double > &y) |
| tanh to vector elements (y[0:N] = tanh(a[0:N])) More... | |
| void | tanh (const vector< double > &a, view1D< vector< double >, double > &y) |
| void | tanh (const vector< float > &a, vector< float > &y) |
| void | tanh (const vector< float > &a, view1D< vector< float >, float > &y) |
| void | tanh (const view1D< vector< double >, double > &a, vector< double > &y) |
| void | tanh (const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
| void | tanh (const view1D< vector< float >, float > &a, vector< float > &y) |
| void | tanh (const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
Vector and Matrix element-wise math library.