monolish
0.16.3
MONOlithic LInear equation Solvers for Highly-parallel architecture
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#include "../common/monolish_common.hpp"
Go to the source code of this file.
Namespaces | |
monolish | |
monolish namespaces | |
monolish::blas | |
Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar. | |
Functions | |
double | monolish::blas::asum (const vector< double > &x) |
vector absolute sum More... | |
void | monolish::blas::asum (const vector< double > &x, double &ans) |
vector absolute sum More... | |
float | monolish::blas::asum (const vector< float > &x) |
void | monolish::blas::asum (const vector< float > &x, float &ans) |
double | monolish::blas::asum (const view1D< matrix::Dense< double >, double > &x) |
void | monolish::blas::asum (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | monolish::blas::asum (const view1D< matrix::Dense< float >, float > &x) |
void | monolish::blas::asum (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | monolish::blas::asum (const view1D< vector< double >, double > &x) |
void | monolish::blas::asum (const view1D< vector< double >, double > &x, double &ans) |
float | monolish::blas::asum (const view1D< vector< float >, float > &x) |
void | monolish::blas::asum (const view1D< vector< float >, float > &x, float &ans) |
void | monolish::blas::axpy (const double alpha, const vector< double > &x, vector< double > &y) |
axpy: y = ax + y More... | |
void | monolish::blas::axpy (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::axpy (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::axpy (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::axpy (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::axpy (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::axpy (const float alpha, const vector< float > &x, vector< float > &y) |
void | monolish::blas::axpy (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::axpy (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::axpy (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::axpy (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::axpy (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const vector< double > &y, vector< double > &z) |
axpyz: z = ax + y More... | |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | monolish::blas::axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const vector< float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | monolish::blas::axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
void | monolish::blas::copy (const vector< double > &x, vector< double > &y) |
vector copy (y=x) More... | |
void | monolish::blas::copy (const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::copy (const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::copy (const vector< float > &x, vector< float > &y) |
void | monolish::blas::copy (const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::copy (const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::copy (const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::copy (const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::copy (const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::copy (const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::copy (const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::copy (const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::copy (const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::copy (const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::copy (const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::copy (const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::copy (const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::copy (const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
double | monolish::blas::dot (const vector< double > &x, const vector< double > &y) |
inner product (dot) More... | |
void | monolish::blas::dot (const vector< double > &x, const vector< double > &y, double &ans) |
inner product (dot) More... | |
double | monolish::blas::dot (const vector< double > &x, const view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::dot (const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
double | monolish::blas::dot (const vector< double > &x, const view1D< vector< double >, double > &y) |
void | monolish::blas::dot (const vector< double > &x, const view1D< vector< double >, double > &y, double &ans) |
float | monolish::blas::dot (const vector< float > &x, const vector< float > &y) |
void | monolish::blas::dot (const vector< float > &x, const vector< float > &y, float &ans) |
float | monolish::blas::dot (const vector< float > &x, const view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::dot (const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
float | monolish::blas::dot (const vector< float > &x, const view1D< vector< float >, float > &y) |
void | monolish::blas::dot (const vector< float > &x, const view1D< vector< float >, float > &y, float &ans) |
double | monolish::blas::dot (const view1D< matrix::Dense< double >, double > &x, const vector< double > &y) |
void | monolish::blas::dot (const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, double &ans) |
double | monolish::blas::dot (const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::dot (const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
double | monolish::blas::dot (const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y) |
void | monolish::blas::dot (const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, double &ans) |
float | monolish::blas::dot (const view1D< matrix::Dense< float >, float > &x, const vector< float > &y) |
void | monolish::blas::dot (const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, float &ans) |
float | monolish::blas::dot (const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::dot (const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
float | monolish::blas::dot (const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y) |
void | monolish::blas::dot (const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, float &ans) |
double | monolish::blas::dot (const view1D< vector< double >, double > &x, const vector< double > &y) |
void | monolish::blas::dot (const view1D< vector< double >, double > &x, const vector< double > &y, double &ans) |
double | monolish::blas::dot (const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::dot (const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
double | monolish::blas::dot (const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y) |
void | monolish::blas::dot (const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, double &ans) |
float | monolish::blas::dot (const view1D< vector< float >, float > &x, const vector< float > &y) |
void | monolish::blas::dot (const view1D< vector< float >, float > &x, const vector< float > &y, float &ans) |
float | monolish::blas::dot (const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::dot (const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
float | monolish::blas::dot (const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y) |
void | monolish::blas::dot (const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, float &ans) |
double | monolish::blas::nrm1 (const vector< double > &x) |
nrm1: sum(abs(x[0:N])) More... | |
void | monolish::blas::nrm1 (const vector< double > &x, double &ans) |
nrm1: sum(abs(x[0:N])) More... | |
float | monolish::blas::nrm1 (const vector< float > &x) |
void | monolish::blas::nrm1 (const vector< float > &x, float &ans) |
double | monolish::blas::nrm1 (const view1D< matrix::Dense< double >, double > &x) |
void | monolish::blas::nrm1 (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | monolish::blas::nrm1 (const view1D< matrix::Dense< float >, float > &x) |
void | monolish::blas::nrm1 (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | monolish::blas::nrm1 (const view1D< vector< double >, double > &x) |
void | monolish::blas::nrm1 (const view1D< vector< double >, double > &x, double &ans) |
float | monolish::blas::nrm1 (const view1D< vector< float >, float > &x) |
void | monolish::blas::nrm1 (const view1D< vector< float >, float > &x, float &ans) |
double | monolish::blas::nrm2 (const vector< double > &x) |
nrm2: ||x||_2 More... | |
void | monolish::blas::nrm2 (const vector< double > &x, double &ans) |
nrm2: ||x||_2 More... | |
float | monolish::blas::nrm2 (const vector< float > &x) |
void | monolish::blas::nrm2 (const vector< float > &x, float &ans) |
double | monolish::blas::nrm2 (const view1D< matrix::Dense< double >, double > &x) |
void | monolish::blas::nrm2 (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | monolish::blas::nrm2 (const view1D< matrix::Dense< float >, float > &x) |
void | monolish::blas::nrm2 (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | monolish::blas::nrm2 (const view1D< vector< double >, double > &x) |
void | monolish::blas::nrm2 (const view1D< vector< double >, double > &x, double &ans) |
float | monolish::blas::nrm2 (const view1D< vector< float >, float > &x) |
void | monolish::blas::nrm2 (const view1D< vector< float >, float > &x, float &ans) |
void | monolish::blas::scal (const double alpha, vector< double > &x) |
scal: x = alpha * x More... | |
void | monolish::blas::scal (const double alpha, view1D< matrix::Dense< double >, double > &x) |
void | monolish::blas::scal (const double alpha, view1D< vector< double >, double > &x) |
void | monolish::blas::scal (const float alpha, vector< float > &x) |
void | monolish::blas::scal (const float alpha, view1D< matrix::Dense< float >, float > &x) |
void | monolish::blas::scal (const float alpha, view1D< vector< float >, float > &x) |
double | monolish::blas::sum (const vector< double > &x) |
vector<float> sum More... | |
void | monolish::blas::sum (const vector< double > &x, double &ans) |
vector sum More... | |
float | monolish::blas::sum (const vector< float > &x) |
void | monolish::blas::sum (const vector< float > &x, float &ans) |
double | monolish::blas::sum (const view1D< matrix::Dense< double >, double > &x) |
void | monolish::blas::sum (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | monolish::blas::sum (const view1D< matrix::Dense< float >, float > &x) |
void | monolish::blas::sum (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | monolish::blas::sum (const view1D< vector< double >, double > &x) |
void | monolish::blas::sum (const view1D< vector< double >, double > &x, double &ans) |
float | monolish::blas::sum (const view1D< vector< float >, float > &x) |
void | monolish::blas::sum (const view1D< vector< float >, float > &x, float &ans) |
void | monolish::blas::times (const double alpha, const vector< double > &a, vector< double > &y) |
element by element multiplication: y[i] = alpha * a[i] More... | |
void | monolish::blas::times (const double alpha, const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const double alpha, const vector< double > &a, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const double alpha, const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | monolish::blas::times (const double alpha, const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const double alpha, const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const double alpha, const view1D< vector< double >, double > &a, vector< double > &y) |
void | monolish::blas::times (const double alpha, const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const double alpha, const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const float alpha, const vector< float > &a, vector< float > &y) |
void | monolish::blas::times (const float alpha, const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const float alpha, const vector< float > &a, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const float alpha, const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | monolish::blas::times (const float alpha, const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const float alpha, const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const float alpha, const view1D< vector< float >, float > &a, vector< float > &y) |
void | monolish::blas::times (const float alpha, const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const float alpha, const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element multiplication: y[i] = a[i] * b[i] More... | |
void | monolish::blas::times (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::times (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::times (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::times (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::times (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::times (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::times (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::times (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element addition of vector a and vector b. More... | |
void | monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element subtract of vector a and vector b. More... | |
void | monolish::blas::vecsub (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | monolish::blas::xpay (const double alpha, const vector< double > &x, vector< double > &y) |
xpay: y = x + ay More... | |
void | monolish::blas::xpay (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::xpay (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | monolish::blas::xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::xpay (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y) |
void | monolish::blas::xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | monolish::blas::xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | monolish::blas::xpay (const float alpha, const vector< float > &x, vector< float > &y) |
void | monolish::blas::xpay (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::xpay (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | monolish::blas::xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | monolish::blas::xpay (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y) |
void | monolish::blas::xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | monolish::blas::xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |