monolish
0.16.3
MONOlithic LInear equation Solvers for Highly-parallel architecture
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Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar. More...
Functions | |
double | asum (const vector< double > &x) |
vector absolute sum More... | |
void | asum (const vector< double > &x, double &ans) |
vector absolute sum More... | |
float | asum (const vector< float > &x) |
void | asum (const vector< float > &x, float &ans) |
double | asum (const view1D< matrix::Dense< double >, double > &x) |
void | asum (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | asum (const view1D< matrix::Dense< float >, float > &x) |
void | asum (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | asum (const view1D< vector< double >, double > &x) |
void | asum (const view1D< vector< double >, double > &x, double &ans) |
float | asum (const view1D< vector< float >, float > &x) |
void | asum (const view1D< vector< float >, float > &x, float &ans) |
void | axpy (const double alpha, const vector< double > &x, vector< double > &y) |
axpy: y = ax + y More... | |
void | axpy (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | axpy (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y) |
void | axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | axpy (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | axpy (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y) |
void | axpy (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | axpy (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | axpy (const float alpha, const vector< float > &x, vector< float > &y) |
void | axpy (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | axpy (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y) |
void | axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | axpy (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | axpy (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y) |
void | axpy (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | axpy (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | axpyz (const double alpha, const vector< double > &x, const vector< double > &y, vector< double > &z) |
axpyz: z = ax + y More... | |
void | axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const vector< double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, vector< double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, vector< double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const vector< double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, vector< double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, vector< double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< matrix::Dense< double >, double > &z) |
void | axpyz (const double alpha, const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, view1D< vector< double >, double > &z) |
void | axpyz (const float alpha, const vector< float > &x, const vector< float > &y, vector< float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const vector< float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, vector< float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, vector< float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const vector< float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, vector< float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, view1D< vector< float >, float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, vector< float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< matrix::Dense< float >, float > &z) |
void | axpyz (const float alpha, const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, view1D< vector< float >, float > &z) |
void | copy (const matrix::CRS< double > &A, matrix::CRS< double > &C) |
CRS matrix copy (y=a) More... | |
void | copy (const matrix::CRS< float > &A, matrix::CRS< float > &C) |
void | copy (const matrix::Dense< double > &A, matrix::Dense< double > &C) |
Dense matrix copy (C=A) More... | |
void | copy (const matrix::Dense< float > &A, matrix::Dense< float > &C) |
void | copy (const matrix::LinearOperator< double > &A, matrix::LinearOperator< double > &C) |
LinearOperator copy (C=A) More... | |
void | copy (const matrix::LinearOperator< float > &A, matrix::LinearOperator< float > &C) |
void | copy (const vector< double > &x, vector< double > &y) |
vector copy (y=x) More... | |
void | copy (const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | copy (const vector< double > &x, view1D< vector< double >, double > &y) |
void | copy (const vector< float > &x, vector< float > &y) |
void | copy (const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | copy (const vector< float > &x, view1D< vector< float >, float > &y) |
void | copy (const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | copy (const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | copy (const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | copy (const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | copy (const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | copy (const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | copy (const view1D< vector< double >, double > &x, vector< double > &y) |
void | copy (const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | copy (const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | copy (const view1D< vector< float >, float > &x, vector< float > &y) |
void | copy (const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | copy (const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
double | dot (const vector< double > &x, const vector< double > &y) |
inner product (dot) More... | |
void | dot (const vector< double > &x, const vector< double > &y, double &ans) |
inner product (dot) More... | |
double | dot (const vector< double > &x, const view1D< matrix::Dense< double >, double > &y) |
void | dot (const vector< double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
double | dot (const vector< double > &x, const view1D< vector< double >, double > &y) |
void | dot (const vector< double > &x, const view1D< vector< double >, double > &y, double &ans) |
float | dot (const vector< float > &x, const vector< float > &y) |
void | dot (const vector< float > &x, const vector< float > &y, float &ans) |
float | dot (const vector< float > &x, const view1D< matrix::Dense< float >, float > &y) |
void | dot (const vector< float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
float | dot (const vector< float > &x, const view1D< vector< float >, float > &y) |
void | dot (const vector< float > &x, const view1D< vector< float >, float > &y, float &ans) |
double | dot (const view1D< matrix::Dense< double >, double > &x, const vector< double > &y) |
void | dot (const view1D< matrix::Dense< double >, double > &x, const vector< double > &y, double &ans) |
double | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y) |
void | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
double | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y) |
void | dot (const view1D< matrix::Dense< double >, double > &x, const view1D< vector< double >, double > &y, double &ans) |
float | dot (const view1D< matrix::Dense< float >, float > &x, const vector< float > &y) |
void | dot (const view1D< matrix::Dense< float >, float > &x, const vector< float > &y, float &ans) |
float | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y) |
void | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
float | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y) |
void | dot (const view1D< matrix::Dense< float >, float > &x, const view1D< vector< float >, float > &y, float &ans) |
double | dot (const view1D< vector< double >, double > &x, const vector< double > &y) |
void | dot (const view1D< vector< double >, double > &x, const vector< double > &y, double &ans) |
double | dot (const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y) |
void | dot (const view1D< vector< double >, double > &x, const view1D< matrix::Dense< double >, double > &y, double &ans) |
double | dot (const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y) |
void | dot (const view1D< vector< double >, double > &x, const view1D< vector< double >, double > &y, double &ans) |
float | dot (const view1D< vector< float >, float > &x, const vector< float > &y) |
void | dot (const view1D< vector< float >, float > &x, const vector< float > &y, float &ans) |
float | dot (const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y) |
void | dot (const view1D< vector< float >, float > &x, const view1D< matrix::Dense< float >, float > &y, float &ans) |
float | dot (const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y) |
void | dot (const view1D< vector< float >, float > &x, const view1D< vector< float >, float > &y, float &ans) |
void | matadd (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
CRS matrix addition: C = A + B. More... | |
void | matadd (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
void | matadd (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
Dense matrix addition: C = A + B. More... | |
void | matadd (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
void | matadd (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
LinearOperator matrix addition: C = A + B. More... | |
void | matadd (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
void | matmul (const matrix::CRS< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
CRS and Dense matrix multiplication: C = AB. More... | |
void | matmul (const matrix::CRS< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
void | matmul (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
Dense matrix multiplication: C = AB. More... | |
void | matmul (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
void | matmul (const matrix::LinearOperator< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
LinearOperator and Dense multiplication: C = AB. More... | |
void | matmul (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
LinearOperator multiplication: C = AB. More... | |
void | matmul (const matrix::LinearOperator< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
void | matmul (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
void | matsub (const matrix::CRS< double > &A, const matrix::CRS< double > &B, matrix::CRS< double > &C) |
CRS matrix subtract: C = A - B (A and B must be same non-zero structure) More... | |
void | matsub (const matrix::CRS< float > &A, const matrix::CRS< float > &B, matrix::CRS< float > &C) |
void | matsub (const matrix::Dense< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
Dense matrix subtract: C = A - B. More... | |
void | matsub (const matrix::Dense< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
void | matsub (const matrix::LinearOperator< double > &A, const matrix::LinearOperator< double > &B, matrix::LinearOperator< double > &C) |
LinearOperator subtract: C = A - B. More... | |
void | matsub (const matrix::LinearOperator< float > &A, const matrix::LinearOperator< float > &B, matrix::LinearOperator< float > &C) |
void | matvec (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
CRS format sparse matrix and vector multiplication: y = Ax. More... | |
void | matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
Dense matrix and vector multiplication: y = Ax. More... | |
void | matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
matrix (LinearOperator) and vector multiplication: y = Ax More... | |
void | matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_N (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
CRS format sparse matrix and vector multiplication: y = A^N x. More... | |
void | matvec_N (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_N (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_N (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_N (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_N (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
Dense matrix and vector multiplication: y = A^N x. More... | |
void | matvec_N (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_N (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_N (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_N (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_T (const matrix::CRS< double > &A, const vector< double > &x, vector< double > &y) |
CRS format sparse matrix and vector multiplication: y = A^T x. More... | |
void | matvec_T (const matrix::CRS< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_T (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_T (const matrix::CRS< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_T (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_T (const matrix::Dense< double > &A, const vector< double > &x, vector< double > &y) |
Dense matrix and vector multiplication: y = A^T x. More... | |
void | matvec_T (const matrix::Dense< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | matvec_T (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | matvec_T (const matrix::Dense< float > &A, const vector< float > &x, vector< float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | matvec_T (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | mscal (const double alpha, matrix::CRS< double > &A) |
CRS matrix scal: A = alpha * A. More... | |
void | mscal (const double alpha, matrix::Dense< double > &A) |
Dense matrix scal: A = alpha * A. More... | |
void | mscal (const float alpha, matrix::CRS< float > &A) |
void | mscal (const float alpha, matrix::Dense< float > &A) |
double | nrm1 (const vector< double > &x) |
nrm1: sum(abs(x[0:N])) More... | |
void | nrm1 (const vector< double > &x, double &ans) |
nrm1: sum(abs(x[0:N])) More... | |
float | nrm1 (const vector< float > &x) |
void | nrm1 (const vector< float > &x, float &ans) |
double | nrm1 (const view1D< matrix::Dense< double >, double > &x) |
void | nrm1 (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | nrm1 (const view1D< matrix::Dense< float >, float > &x) |
void | nrm1 (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | nrm1 (const view1D< vector< double >, double > &x) |
void | nrm1 (const view1D< vector< double >, double > &x, double &ans) |
float | nrm1 (const view1D< vector< float >, float > &x) |
void | nrm1 (const view1D< vector< float >, float > &x, float &ans) |
double | nrm2 (const vector< double > &x) |
nrm2: ||x||_2 More... | |
void | nrm2 (const vector< double > &x, double &ans) |
nrm2: ||x||_2 More... | |
float | nrm2 (const vector< float > &x) |
void | nrm2 (const vector< float > &x, float &ans) |
double | nrm2 (const view1D< matrix::Dense< double >, double > &x) |
void | nrm2 (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | nrm2 (const view1D< matrix::Dense< float >, float > &x) |
void | nrm2 (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | nrm2 (const view1D< vector< double >, double > &x) |
void | nrm2 (const view1D< vector< double >, double > &x, double &ans) |
float | nrm2 (const view1D< vector< float >, float > &x) |
void | nrm2 (const view1D< vector< float >, float > &x, float &ans) |
void | rmatmul (const matrix::LinearOperator< double > &A, const matrix::Dense< double > &B, matrix::Dense< double > &C) |
LinearOperator multiplication: C = A^H B. More... | |
void | rmatmul (const matrix::LinearOperator< float > &A, const matrix::Dense< float > &B, matrix::Dense< float > &C) |
void | rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, vector< double > &y) |
Adjoint LinearOperator matrix and vector multiplication: y = A^Hx. More... | |
void | rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const vector< double > &x, view1D< vector< double >, double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, vector< double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | rmatvec (const matrix::LinearOperator< double > &A, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, vector< float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const vector< float > &x, view1D< vector< float >, float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, vector< float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | rmatvec (const matrix::LinearOperator< float > &A, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
void | scal (const double alpha, vector< double > &x) |
scal: x = alpha * x More... | |
void | scal (const double alpha, view1D< matrix::Dense< double >, double > &x) |
void | scal (const double alpha, view1D< vector< double >, double > &x) |
void | scal (const float alpha, vector< float > &x) |
void | scal (const float alpha, view1D< matrix::Dense< float >, float > &x) |
void | scal (const float alpha, view1D< vector< float >, float > &x) |
double | sum (const vector< double > &x) |
vector<float> sum More... | |
void | sum (const vector< double > &x, double &ans) |
vector sum More... | |
float | sum (const vector< float > &x) |
void | sum (const vector< float > &x, float &ans) |
double | sum (const view1D< matrix::Dense< double >, double > &x) |
void | sum (const view1D< matrix::Dense< double >, double > &x, double &ans) |
float | sum (const view1D< matrix::Dense< float >, float > &x) |
void | sum (const view1D< matrix::Dense< float >, float > &x, float &ans) |
double | sum (const view1D< vector< double >, double > &x) |
void | sum (const view1D< vector< double >, double > &x, double &ans) |
float | sum (const view1D< vector< float >, float > &x) |
void | sum (const view1D< vector< float >, float > &x, float &ans) |
void | times (const double alpha, const matrix::CRS< double > &A, matrix::CRS< double > &C) |
CRS matrix times: C = alpha * A. More... | |
void | times (const double alpha, const matrix::Dense< double > &A, matrix::Dense< double > &C) |
Dense matrix times: C = alpha * A. More... | |
void | times (const double alpha, const vector< double > &a, vector< double > &y) |
element by element multiplication: y[i] = alpha * a[i] More... | |
void | times (const double alpha, const vector< double > &a, view1D< matrix::Dense< double >, double > &y) |
void | times (const double alpha, const vector< double > &a, view1D< vector< double >, double > &y) |
void | times (const double alpha, const view1D< matrix::Dense< double >, double > &a, vector< double > &y) |
void | times (const double alpha, const view1D< matrix::Dense< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | times (const double alpha, const view1D< matrix::Dense< double >, double > &a, view1D< vector< double >, double > &y) |
void | times (const double alpha, const view1D< vector< double >, double > &a, vector< double > &y) |
void | times (const double alpha, const view1D< vector< double >, double > &a, view1D< matrix::Dense< double >, double > &y) |
void | times (const double alpha, const view1D< vector< double >, double > &a, view1D< vector< double >, double > &y) |
void | times (const float alpha, const matrix::CRS< float > &A, matrix::CRS< float > &C) |
void | times (const float alpha, const matrix::Dense< float > &A, matrix::Dense< float > &C) |
void | times (const float alpha, const vector< float > &a, vector< float > &y) |
void | times (const float alpha, const vector< float > &a, view1D< matrix::Dense< float >, float > &y) |
void | times (const float alpha, const vector< float > &a, view1D< vector< float >, float > &y) |
void | times (const float alpha, const view1D< matrix::Dense< float >, float > &a, vector< float > &y) |
void | times (const float alpha, const view1D< matrix::Dense< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | times (const float alpha, const view1D< matrix::Dense< float >, float > &a, view1D< vector< float >, float > &y) |
void | times (const float alpha, const view1D< vector< float >, float > &a, vector< float > &y) |
void | times (const float alpha, const view1D< vector< float >, float > &a, view1D< matrix::Dense< float >, float > &y) |
void | times (const float alpha, const view1D< vector< float >, float > &a, view1D< vector< float >, float > &y) |
void | times (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element multiplication: y[i] = a[i] * b[i] More... | |
void | times (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | times (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | times (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | times (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | times (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | times (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | times (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | times (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | times (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | times (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | times (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | times (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | times (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | times (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | times (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | times (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | times (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | times (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | times (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | times (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | times (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | times (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | times (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | times (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | times (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | times_col (const matrix::CRS< double > &A, const size_t num, const vector< double > &x, matrix::CRS< double > &C) |
Specified row of CRS matrix and vector times: C[i][num] = A[i][num] * x[j]. More... | |
void | times_col (const matrix::CRS< double > &A, const size_t num, const view1D< matrix::CRS< double >, double > &x, matrix::CRS< double > &C) |
void | times_col (const matrix::CRS< double > &A, const size_t num, const view1D< vector< double >, double > &x, matrix::CRS< double > &C) |
void | times_col (const matrix::CRS< double > &A, const vector< double > &x, matrix::CRS< double > &C) |
Column-wise CRS matrix and vector times: C[i][j] = A[i][j] * x[j]. More... | |
void | times_col (const matrix::CRS< double > &A, const view1D< matrix::CRS< double >, double > &x, matrix::CRS< double > &C) |
void | times_col (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, matrix::CRS< double > &C) |
void | times_col (const matrix::CRS< float > &A, const size_t num, const vector< float > &x, matrix::CRS< float > &C) |
void | times_col (const matrix::CRS< float > &A, const size_t num, const view1D< matrix::CRS< float >, float > &x, matrix::CRS< float > &C) |
void | times_col (const matrix::CRS< float > &A, const size_t num, const view1D< vector< float >, float > &x, matrix::CRS< float > &C) |
void | times_col (const matrix::CRS< float > &A, const vector< float > &x, matrix::CRS< float > &C) |
void | times_col (const matrix::CRS< float > &A, const view1D< matrix::CRS< float >, float > &x, matrix::CRS< float > &C) |
void | times_col (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, matrix::CRS< float > &C) |
void | times_col (const matrix::Dense< double > &A, const size_t num, const vector< double > &x, matrix::Dense< double > &C) |
Specified col of dense matrix and vector times: C[i][num] = A[i][num] * x[j]. More... | |
void | times_col (const matrix::Dense< double > &A, const size_t num, const view1D< matrix::Dense< double >, double > &x, matrix::Dense< double > &C) |
void | times_col (const matrix::Dense< double > &A, const size_t num, const view1D< vector< double >, double > &x, matrix::Dense< double > &C) |
void | times_col (const matrix::Dense< double > &A, const vector< double > &x, matrix::Dense< double > &C) |
Column-wise Dense matrix and vector times: C[i][j] = A[i][j] * x[i]. More... | |
void | times_col (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, matrix::Dense< double > &C) |
void | times_col (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, matrix::Dense< double > &C) |
void | times_col (const matrix::Dense< float > &A, const size_t num, const vector< float > &x, matrix::Dense< float > &C) |
void | times_col (const matrix::Dense< float > &A, const size_t num, const view1D< matrix::Dense< float >, float > &x, matrix::Dense< float > &C) |
void | times_col (const matrix::Dense< float > &A, const size_t num, const view1D< vector< float >, float > &x, matrix::Dense< float > &C) |
void | times_col (const matrix::Dense< float > &A, const vector< float > &x, matrix::Dense< float > &C) |
void | times_col (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, matrix::Dense< float > &C) |
void | times_col (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, matrix::Dense< float > &C) |
void | times_row (const matrix::CRS< double > &A, const size_t num, const vector< double > &x, matrix::CRS< double > &C) |
Specified row of CRS matrix and vector times: C[num][j] = A[num][j] * x[j]. More... | |
void | times_row (const matrix::CRS< double > &A, const size_t num, const view1D< matrix::CRS< double >, double > &x, matrix::CRS< double > &C) |
void | times_row (const matrix::CRS< double > &A, const size_t num, const view1D< vector< double >, double > &x, matrix::CRS< double > &C) |
void | times_row (const matrix::CRS< double > &A, const vector< double > &x, matrix::CRS< double > &C) |
Row-wise CRS matrix and vector times: C[i][j] = A[i][j] * x[j]. More... | |
void | times_row (const matrix::CRS< double > &A, const view1D< matrix::CRS< double >, double > &x, matrix::CRS< double > &C) |
void | times_row (const matrix::CRS< double > &A, const view1D< vector< double >, double > &x, matrix::CRS< double > &C) |
void | times_row (const matrix::CRS< float > &A, const size_t num, const vector< float > &x, matrix::CRS< float > &C) |
void | times_row (const matrix::CRS< float > &A, const size_t num, const view1D< matrix::CRS< float >, float > &x, matrix::CRS< float > &C) |
void | times_row (const matrix::CRS< float > &A, const size_t num, const view1D< vector< float >, float > &x, matrix::CRS< float > &C) |
void | times_row (const matrix::CRS< float > &A, const vector< float > &x, matrix::CRS< float > &C) |
void | times_row (const matrix::CRS< float > &A, const view1D< matrix::CRS< float >, float > &x, matrix::CRS< float > &C) |
void | times_row (const matrix::CRS< float > &A, const view1D< vector< float >, float > &x, matrix::CRS< float > &C) |
void | times_row (const matrix::Dense< double > &A, const size_t num, const vector< double > &x, matrix::Dense< double > &C) |
Specified row of dense matrix and vector times: C[num][j] = A[num][j] * x[j]. More... | |
void | times_row (const matrix::Dense< double > &A, const size_t num, const view1D< matrix::Dense< double >, double > &x, matrix::Dense< double > &C) |
void | times_row (const matrix::Dense< double > &A, const size_t num, const view1D< vector< double >, double > &x, matrix::Dense< double > &C) |
void | times_row (const matrix::Dense< double > &A, const vector< double > &x, matrix::Dense< double > &C) |
Row-wise Dense matrix and vector times: C[i][j] = A[i][j] * x[j]. More... | |
void | times_row (const matrix::Dense< double > &A, const view1D< matrix::Dense< double >, double > &x, matrix::Dense< double > &C) |
void | times_row (const matrix::Dense< double > &A, const view1D< vector< double >, double > &x, matrix::Dense< double > &C) |
void | times_row (const matrix::Dense< float > &A, const size_t num, const vector< float > &x, matrix::Dense< float > &C) |
void | times_row (const matrix::Dense< float > &A, const size_t num, const view1D< matrix::Dense< float >, float > &x, matrix::Dense< float > &C) |
void | times_row (const matrix::Dense< float > &A, const size_t num, const view1D< vector< float >, float > &x, matrix::Dense< float > &C) |
void | times_row (const matrix::Dense< float > &A, const vector< float > &x, matrix::Dense< float > &C) |
void | times_row (const matrix::Dense< float > &A, const view1D< matrix::Dense< float >, float > &x, matrix::Dense< float > &C) |
void | times_row (const matrix::Dense< float > &A, const view1D< vector< float >, float > &x, matrix::Dense< float > &C) |
void | vecadd (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element addition of vector a and vector b. More... | |
void | vecadd (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | vecadd (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const vector< double > &a, const vector< double > &b, vector< double > &y) |
element by element subtract of vector a and vector b. More... | |
void | vecsub (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const vector< float > &a, const vector< float > &b, vector< float > &y) |
void | vecsub (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y) |
void | vecsub (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y) |
void | vecsub (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y) |
void | xpay (const double alpha, const vector< double > &x, vector< double > &y) |
xpay: y = x + ay More... | |
void | xpay (const double alpha, const vector< double > &x, view1D< matrix::Dense< double >, double > &y) |
void | xpay (const double alpha, const vector< double > &x, view1D< vector< double >, double > &y) |
void | xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, vector< double > &y) |
void | xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | xpay (const double alpha, const view1D< matrix::Dense< double >, double > &x, view1D< vector< double >, double > &y) |
void | xpay (const double alpha, const view1D< vector< double >, double > &x, vector< double > &y) |
void | xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< matrix::Dense< double >, double > &y) |
void | xpay (const double alpha, const view1D< vector< double >, double > &x, view1D< vector< double >, double > &y) |
void | xpay (const float alpha, const vector< float > &x, vector< float > &y) |
void | xpay (const float alpha, const vector< float > &x, view1D< matrix::Dense< float >, float > &y) |
void | xpay (const float alpha, const vector< float > &x, view1D< vector< float >, float > &y) |
void | xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, vector< float > &y) |
void | xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | xpay (const float alpha, const view1D< matrix::Dense< float >, float > &x, view1D< vector< float >, float > &y) |
void | xpay (const float alpha, const view1D< vector< float >, float > &x, vector< float > &y) |
void | xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< matrix::Dense< float >, float > &y) |
void | xpay (const float alpha, const view1D< vector< float >, float > &x, view1D< vector< float >, float > &y) |
Basic Linear Algebra Subprograms for Dense Matrix, Sparse Matrix, Vector and Scalar.