monolish  0.17.3-dev.16
MONOlithic LInear equation Solvers for Highly-parallel architecture
Functions
monolish::blas::vecadd

element by element addition of vector a and vector b. More...

Functions

void monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, vector< double > &y)
 element by element addition of vector a and vector b. More...
 
void monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const vector< double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const vector< float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< matrix::Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< tensor::tensor_Dense< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const vector< double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< matrix::Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< tensor::tensor_Dense< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, vector< double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< matrix::Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< tensor::tensor_Dense< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< double >, double > &a, const view1D< vector< double >, double > &b, view1D< vector< double >, double > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const vector< float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< matrix::Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< tensor::tensor_Dense< float >, float > &b, view1D< vector< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, vector< float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< matrix::Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< tensor::tensor_Dense< float >, float > &y)
 
void monolish::blas::vecadd (const view1D< vector< float >, float > &a, const view1D< vector< float >, float > &b, view1D< vector< float >, float > &y)
 

Detailed Description

element by element addition of vector a and vector b.

Function Documentation

◆ vecadd() [1/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

element by element addition of vector a and vector b.

Parameters
amonolish vector (size N)
bmonolish vector (size N)
ymonolish vector (size N)
Note
  • # of computation: N
  • Multi-threading: true
  • GPU acceleration: true
    • # of data transfer: 0

◆ vecadd() [2/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [3/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [4/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [5/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [6/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [7/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [8/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [9/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [10/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [11/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [12/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [13/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [14/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [15/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [16/128]

void monolish::blas::vecadd ( const vector< double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [17/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ vecadd() [18/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [19/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [20/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [21/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [22/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [23/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [24/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [25/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [26/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [27/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [28/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [29/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [30/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [31/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [32/128]

void monolish::blas::vecadd ( const vector< float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [33/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ vecadd() [34/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [35/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [36/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [37/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [38/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [39/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [40/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [41/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [42/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [43/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [44/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [45/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [46/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [47/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [48/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [49/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ vecadd() [50/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [51/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [52/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [53/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [54/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [55/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [56/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [57/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [58/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [59/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [60/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [61/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [62/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [63/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [64/128]

void monolish::blas::vecadd ( const view1D< matrix::Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [65/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ vecadd() [66/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [67/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [68/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [69/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [70/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [71/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [72/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [73/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [74/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [75/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [76/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [77/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [78/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [79/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [80/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [81/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ vecadd() [82/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [83/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [84/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [85/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [86/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [87/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [88/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [89/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [90/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [91/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [92/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [93/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [94/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [95/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [96/128]

void monolish::blas::vecadd ( const view1D< tensor::tensor_Dense< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [97/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
vector< double > &  y 
)

◆ vecadd() [98/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [99/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [100/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const vector< double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [101/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [102/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [103/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [104/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< matrix::Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [105/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [106/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [107/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [108/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< tensor::tensor_Dense< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [109/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
vector< double > &  y 
)

◆ vecadd() [110/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< matrix::Dense< double >, double > &  y 
)

◆ vecadd() [111/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< tensor::tensor_Dense< double >, double > &  y 
)

◆ vecadd() [112/128]

void monolish::blas::vecadd ( const view1D< vector< double >, double > &  a,
const view1D< vector< double >, double > &  b,
view1D< vector< double >, double > &  y 
)

◆ vecadd() [113/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
vector< float > &  y 
)

◆ vecadd() [114/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [115/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [116/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const vector< float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [117/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [118/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [119/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [120/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< matrix::Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [121/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [122/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [123/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [124/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< tensor::tensor_Dense< float >, float > &  b,
view1D< vector< float >, float > &  y 
)

◆ vecadd() [125/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
vector< float > &  y 
)

◆ vecadd() [126/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< matrix::Dense< float >, float > &  y 
)

◆ vecadd() [127/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< tensor::tensor_Dense< float >, float > &  y 
)

◆ vecadd() [128/128]

void monolish::blas::vecadd ( const view1D< vector< float >, float > &  a,
const view1D< vector< float >, float > &  b,
view1D< vector< float >, float > &  y 
)